I love my iPhone. And I desperately wish that I was even a slightly gifted web developer or software engineer so that I could develop an app. Seeing articles like Wired‘s “iPhone Developers Go From Rags To Riches” really makes you realize how much the iPhone has changed things:
Since its launch in July, the App Store has grown to become an indie developer’s dream come true. Steve Demeter, developer of the vastly popular $5 iPhone game Trism, announced he made $250,000 in profit in just two months. His team? Himself, mainly, with a little bit of help from a friend and a contracted designer (whom he paid $500). If his profits continue at this rate, Demeter will earn $3 million by July 2009.